[태그:] Programming
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Commodore 64 Hardware Simulator Models Every Pin on the Board
A new open-source Commodore 64 simulator models every chip and pin on the real motherboard, letting developers break hardware and watch realistic failures emerge.
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OpenCode 2.0 Rebuilds Its AI Coding Agent Around a Shared Server
OpenCode 2.0 overhauls its AI coding agent with a shared background server, a rebuilt API, codemode scripting, and background subagents.
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Veteran Ruby Developer Ryan Bigg Quits Tech After Dozens of Rejections
Ryan Bigg, a 20-year Ruby developer, is leaving tech after 36 job applications and 24 rejections, citing a brutal job market and AI hiring pressure.
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Rewind VM uses Nix to debug race conditions deterministically
Rewind VM pairs a deterministic virtual machine with Nix to reproduce and debug race conditions, reusing Nix’s dependency tracking instead of rebuilding it.
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REA Lets AI Coding Agents Reverse Engineer Software
REA is a new toolkit that lets AI coding agents inspect binaries and live apps, explaining and rebuilding how software features actually work.
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AI Agents Port the TypeScript Compiler From Go to Rust
An experimental project called ts-rust used LLM agents to port Microsoft’s TypeScript-Go compiler to Rust, with surprising results on cost and quality.
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Booting Linux on Apple’s M4 Mac Mini: An Asahi Linux Debugging Story
A developer’s detailed account of booting Linux on an Apple M4 Mac mini, revealing new SPTM security hurdles facing the Asahi Linux project.
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56k.rip Recreates the Full 1996 Dial-Up Internet Experience
56k.rip is a browser-based simulation of 1996 dial-up internet, throttling real page loads to match 14.4, 28.8, or 56k modem speeds.
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PSSA: A Rust-Built Non-Transformer Language Model Challenges GPT-Style Design
PSSA is a small language model built from scratch in Rust that skips transformer architecture entirely, learning faster and generating text 12x quicker on CPU.
